Your overall goal of The Pathless is to discover "Lightstones" that are used to cleanse corrupted obelisks, which will eventually draw out the levels' mystical guardians, who must be battled and cleansed themselves. But the storm can also be avoided entirely by simply staying away from it, which is probably the better option if you want to actually get things done. It's a simplified stealth sequence that doesn't look too punishing: As long as you're outside the cone of view of the boss at the center of the storm you can move about freely, and if you're spotted you'll be unseen as long as you stay still. If you're caught up in it, you'll be separated from the eagle, which you must recover in order to escape. One of the major obstacles you'll encounter in The Pathless is the "Red Storm," which is essentially a vortex of unpleasantness that can overtake you while you're exploring. But I'm also not very good at it yet and I suspect that, kind of like bunny-hopping in Quake, it'll become second-nature fairly quickly. Aiming is automatic and it's impossible to miss as long as you don't release the trigger too quickly, so the goal is to string shots together in a way that keeps you in a constant state of boost.Įffective movement is all about timing and rhythm: As long as you keep shooting targets, your boost meter will stay charged and you'll be able to move very quickly. I sometimes find the shoot-to-sprint system a little distracting because I start to feel like I'm focusing more on the floating targets than the world around me. The Hunter doesn't run terribly quickly on her own, but she can "dash" at very high speeds by shooting floating targets that are found floating throughout each of the game's levels. There's also no fast travel in the game, nor is there a map, so if you want to get somewhere you'll have to get there the old-fashioned way. It's apparent from the very start that the world of The Pathless is big, and you, the Hunter, are very small.
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